using UnityEditor;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class MagicaBoneSpringInspector : ClothEditor
    {
        protected override void OnEnable()
        {
            throw new NotImplementedException();
        }

        public override void OnInspectorGUI()
        {
            throw new NotImplementedException();
        }

        protected override bool CheckCreate()
        {
            throw new NotImplementedException();
        }

        void MainInspector()
        {
            throw new NotImplementedException();
        }
    }
}